Randomness can be a tricky tool in game design. When done right, it keeps each...
https://dlf-ne.org/examples-of-bad-randomness-that-makes-everything-feel-out-of-control/
Randomness can be a tricky tool in game design. When done right, it keeps each playthrough fresh and boosts replayability. But if overused, it can make players feel like their choices don’t matter